@DemonMama tbh any civ with bonuses to scouting is always really good because you can always use that info more effectively than the ai. i've been liking cree a lot too especially because their unique improvements dont tend to get in the way of where i want to place districts, and the early trader plus it being able to expand my borders quick has felt really clutch for forward settling the ai to define my territory. still learning a lot of the systems since i'm really new to civ 6 but i have a billion hours of civ 5 played so some of the skills are translating over
@DemonMama i think i've been getting pretty lucky with barbs but also i dont tend to send the routes too far. like the timing usually works out that i'm founding my second city around when i get the free trader from pottery and i can just send the trader to that city and then start a trade route with the neighbor i'm trying to forward settle and i just get the most contested tiles (provided i get my settler out first)
@ZiaNitori I found the early improvements really strong, but I also became suzerain of Cahokia asap, which provided me with the Cahokia mounds, which I found even more useful overall. The early trading route is great but feels like it becomes a giant lightning rod for barbarians. Early power scouts are indeed super strong.
I've found a lot of Civ5 skills translated over once I adjusted to the districts :D