I finally revisited Civilization 6 and won a Prince difficulty game!!

I chose the Cree leader Poundmaker, who I now know has a very low overall winrate in Steam's stats, most likely because his faction and leader abilities are pretty under-powered.

I tried to roleplay a highly diplomatic, trade and religion focused Civilization, avoiding war, dropping no nukes, and building no super-weapons.

Because of the early aggressive spread of my religion, which was called Moo 🐮, I was able to greatly increase my gold income and also purchase important culture units using Faith.

I ended up being the first and only Suzerain of about half the world's city-states. I spread across North America and then relied on diplomacy with City-States to maintain control of South America and a religious foothold in the Mediterranean (yes, I installed Moo as the dominant religion in Rome LOL)

What a thrilling play-through! Civ6 has greatly improved with all the DLC now available since the last time I played.

The victory for Poundmaker is called "Justice and Lasting Peace." Feels good :)

In real history, Poundmaker was a shrewd protector of the Cree people who was tried with treason by the Canadian state for killing Canadian state agents who were attempting to force his people off their land.

The Poundmaker Cree still exist to this day and recently won a posthumous symbolic pardon for Poundmaker from Justin Trudeau. The Canadian state now officially recognizes Poundmaker as a hero and protector of his people. Too little too late from the Canadian state, but the fact his people still persist as a coherent group is pretty incredible to me. Also look at this man's amazing drip:

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@DemonMama tbh any civ with bonuses to scouting is always really good because you can always use that info more effectively than the ai. i've been liking cree a lot too especially because their unique improvements dont tend to get in the way of where i want to place districts, and the early trader plus it being able to expand my borders quick has felt really clutch for forward settling the ai to define my territory. still learning a lot of the systems since i'm really new to civ 6 but i have a billion hours of civ 5 played so some of the skills are translating over

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@ZiaNitori I found the early improvements really strong, but I also became suzerain of Cahokia asap, which provided me with the Cahokia mounds, which I found even more useful overall. The early trading route is great but feels like it becomes a giant lightning rod for barbarians. Early power scouts are indeed super strong.

I've found a lot of Civ5 skills translated over once I adjusted to the districts :D

@DemonMama i think i've been getting pretty lucky with barbs but also i dont tend to send the routes too far. like the timing usually works out that i'm founding my second city around when i get the free trader from pottery and i can just send the trader to that city and then start a trade route with the neighbor i'm trying to forward settle and i just get the most contested tiles (provided i get my settler out first)

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